Target Audience: high school students
Objectives: provide a basic course on blockchain and token engineering, aiming at the following learnings (Krathwohl's taxonomy):
- Remember – retrieve knowledge from long-term memory
- How to create and secure your web3 wallet
- How to prevent scams
- Understand – construct meaning by interpreting, classifying, summarizing, inferring and comparing knowledge
- The problems of centralization in web2
- The problems of centralization in the creation of money
- User empowerment made possible by the web3
- The functioning of blockchain technology in general terms
- Apply – perform a familiar or unfamiliar task using knowledge
- Interact with dapps and protocols using Metamask
- Understanding incentives in an use case of interest
- Analyze – differentiate, organize and attribute knowledge
- Economic incentives present in web3 protocols
- Compare its functioning to its web2 equivalent
- Evaluate – judge and critique knowledge
- Positive and negative aspects of economic incentives
- How economic incentives can be used to foster regenerative economies from a social and ecological point of view
- Create – generate and produce new knowledge
- Web3 business model that generates impact in the community [Note: this skill would be included in a Hackathon or similar dynamic after completing the course]
Course
1st Class — ppt
2nd Class — ppt
Group activity (example). For the activity, we’ll print the cards and handle them to the students’ groups Note: this is just one example, for the actual activity we’ll have the following protocols:
- Blockchain infrastructure (Celo)
- DEXs (Uniswap)
- ReFi: Carbon credits (Toucan)
- ReFi: Faimly agriculture micro loans (Ethix)
- Online games (play-to-earn: The Sandbox)
- Music streaming (Audius)